![]() For more detailed information, please visit source-code. Any source code or other supplementary material referenced by the author in this book is available to readers on GitHub via the book's product page, located at 978-1-4842-5009-9. For more information, reference our Print and eBook Bulk Sales web page at. eBook versions and licenses are also available for most titles. Apress titles may be purchased in bulk for academic, corporate, or promotional use. For information on translations, please e-mail, or visit /rights-permissions. SSBM Finance Inc is a Delaware corporation. Phone 1-800-SPRINGER, fax (201) 348-4505, e-mail, or visit Apress Media, LLC is a California LLC and the sole member (owner) is Springer Science + Business Media Finance Inc (SSBM Finance Inc). Managing Director, Apress Media LLC: Welmoed Spahr Acquisitions Editor: Spandana Chatterjee Development Editor: Laura Berendson Coordinating Editor: Divya Modi Cover designed by eStudioCalamar Cover image designed by Freepik (Distributed to the book trade worldwide by Springer Science+Business Media New York, 233 Spring Street, 6th Floor, New York, NY 10013. The publisher makes no warranty, express or implied, with respect to the material contained herein. While the advice and information in this book are believed to be true and accurate at the date of publication, neither the authors nor the editors nor the publisher can accept any legal responsibility for any errors or omissions that may be made. The use in this publication of trade names, trademarks, service marks, and similar terms, even if they are not identified as such, is not to be taken as an expression of opinion as to whether or not they are subject to proprietary rights. Rather than use a trademark symbol with every occurrence of a trademarked name, logo, or image we use the names, logos, and images only in an editorial fashion and to the benefit of the trademark owner, with no intention of infringement of the trademark. Trademarked names, logos, and images may appear in this book. All rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed. Game Development with GameMaker Studio 2 Sebastiano M. Cossu London, UK ISBN-13 (pbk): 978-1-4842-5009-9 Ĭopyright © 2019 by Sebastiano M. Game Development with GameMaker Studio 2 Make Your Own Games with GameMaker Language 543 Pages / 439.42 x 666.14 pts Page_size Display of tiles map, built-in game object of phaser Overview of how to create Tile Sets and.GameMaker: Studio is a very complete videogame creating tool that despite the huge range of possibilities and options that it offers, it allows the creation of videogames in a simple and intuitive way. ![]() ![]() Although maybe the major difference between these two programs is the facility that this version has for the publication of our game in any of the many distribution platforms and operating systems that are available. For example, `Studio´ includes its own physics and collisions motor (BOX2D). GameMaker: Studio includes a series of fundamental differences that separate it from the normal GameMaker. To be able to use this program, we will of course have to use a tutorial first, but once we know all the options, developing a game will be a question of minutes. The program has a very intuitive interface from which we will be able to manage all phases of the development of our videogame. These last three, will be only available for the paid version of the application. Game Maker: Studio is a complete videogame creating tool, thanks to which its users will be able to develop complex games perfectly playable in different operating systems like Windows, Mac, iOS, Android or HTML 5.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |