![]() This duplicitous coin can spell fortune or ruin for its owner. For example, a potion of healing will recover 3d4+2 hit points, and a potion of greater healing will recover 6d4+4 hit points. While wearing this ring and imbibing a potion of healing, you regain an additional 1d4 hit points for each level of potion rarity. All broken parts of the object must be present within 60 feet. While holding this mace, you can use an action to expend 1 charge to fully repair a broken object no larger than 15 feet in any dimension. While holding this mace, you can use an action to cast the cantrip mending. The mace has 4 charges for the following properties. You gain a +1 bonus to attack and damage rolls made with this magic weapon. This large, black metal wrench has four emeralds placed around the head. Weapon (mace), uncommon (requires attunement) An item's description gives the item's name, itsĬategory, its rarity, and its properties. Items are presented in alphabetical order. Knuckles | Mecha Sonic | Dr.The Adventure Zone: Balance, Magic Items Revised Items A-Z The boss fight music is a remix of Flying Battery Zone Act 2's music from Sonic & Knuckles.The music for Act 2 is a remix of Hydrocity Zone Act 1's music from Sonic the Hedgehog 3.The music for Act 1 is a remix of the theme of Mushroom Hill Zone Act 1 from Sonic & Knuckles.From the last photo piece, jump up to the left, then run left along the path.Near the end of the Act, just before the loop, Spin Dash up the small hill and jump at the end to land on top of the loop.Launch then off the Jump Panel and use the two moving platforms to reach a platform on the right of the third waterfall. From the start of the Act, jump off the first swinging platform and land between the waterfalls.After Sonic lands on the platform with the Grounder, simply go left from there. At the very end of the underwater portion of the Act, jump off the yellow spring and hold left on the control stick.Then, Spin Dash up the curved ramp and walk right. ![]() Continue right from the last photo piece and drop down to the ground.From the last photo piece, use the same moving platform to reach the upper right platform.From there, jump to the moving platform and continue to the left, above the columns. Down the tunnel, past the underwater Start Post, get onto the platform near the huge bubble outlet.From there, avoid the spikes and hop into the wall on the left. From the underwater Start Post, head left, past the Chop Chops, and jump to the moving platform.Drop down the first waterfall and walk to the left.From there, just hop over the spikes on the left. From there, ride a disguised moving platform, and jump up to the red spring. Drop then off the left edge and head right through the loop. Past the previously mentioned Start Post, take a running leap once the edge is reached.From there, just drop off the left edge to the photo piece. Take a run up and jump off the right side to reach the long platform with a Start Post. From the last photo piece, run toward the Jump Panel on the right and launch off it to land beside a Super Rings item box.Just before the first loop on the upper route, drop down the pit and bounce off the red spring to reach the platform above the right column.Hop then to the square platform, and then up over the spring on the right. At the end of the water section, Spin Dash up the ramp then jump over to the leftmost platform held up by a pillar.Duck then under one of the two moving blocks to reach the photo piece. Run along the lower path at the start of the Act, past the spinning platforms, then up the ramp at the end.Use then the Jump Panel at the end and go right from there. Run then left, past the Start Post, and hop up to the hill and go right. Be careful at the end, as there is a red spring. After landing, head left and through another loop. Up from the last photo piece, go right through the tall loop and bounce off the yellow spring to the upper path.Jump then over the first two gaps, then drop down the third, hugging the left wall. After the last photo piece, walk off the ledge on the right and continue behind the wall and to the right.After that, just jump to the ledge on the right. At the first Start Post on the surface, hop to the top of the loop and use the Jump Panel to reach the floating platform.After six hits, Knuckles will be defeated. Trying to attack while he is guarding will result in Sonic getting knocked backwards. During this boss battle, Knuckles fights with all of his trademark maneuvers: he will guard with a flurry of punches, glide through the air, and Spin Dash. The boss of Aquatic Relix Zone is Knuckles the Echidna, who will engage in a physical fight with Sonic. Main article: Knuckles the Echidna (Sonic the Hedgehog Pocket Adventure)
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